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Boardgames

325 products

  • Last stock! Imperial 2030 Imperial 2030

    Imperial 2030

    Imperial 2030 is a game on its own, based on the rules of Imperial. The six powers (USA, Europe, Russia, China, India, and Brazil) develop their industrial basis and build up armies and fleets. They fight over control of neutral land and sea areas in order to become the most powerful nation worldwide. In this game it is not the players who take turns, but the six powers, one after another. The players are just internationally operating investors who act in the background. By giving money to the six powers, which all have their own treasuries, the players influence the politics. The biggest investor in each nation gains control of that nation's government and decides what the nation will do. As control of a government can change with each new investment, players may control several governments at the same time. As investors, players should not get too attached to their preferred nation, but rather focus on where their investments have the best rates of return. Essentially the game is about money, and not about military domination! Imperial 2030 was released at Essen 2009 by PD-Games and Rio Grande Games. Compared to "Imperial" there will be some new features:- new wooden bits- the Swiss Bank- a new 30 million bond to invest in- more neutral territory, generating higher taxation- fewer home provinces- control of canals (Panama and Suez).

    €59,00

  • Last stock! Munchkin Warhammer 40K

    Munchkin Warhammer 40K

    Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself! Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Czar Andrew Hackard in consultation with Games Workshop.

    €39,00

  • Last stock! Disney Villainous Unstoppable Disney Villainous Unstoppable

    Disney Villainous Unstoppable

    In Disney Villainous Unstoppable!, you step into the shoes of one of four famous Disney villains — Maleficent, Ursula, Hades, or Scar — and must make clever use of your special abilities in order to achieve your evil plan while thwarting your opponents. In more detail, all players move on a shared game board that includes a distinct realm for each villain. By matching action symbols on your cards to your location on the board, you can take actions to upgrade your realm, advance your plan, fate an opponent, defeat a hero, and gain power. To end you turn, refill your hand to four cards. Be the first to collect the four tokens that comprise your evil plan, and you win. Disney Villainous Unstoppable! is a standalone game and cannot be combined with existing Disney Villainous games.

    €36,00

  • Last stock! Munchkin Deluxe Munchkin Deluxe

    Munchkin Deluxe

    Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...

    €39,00

  • Last stock! Voidfall Voidfall

    Voidfall

    For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn. Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum. Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes. As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.

    €112,00

  • Last stock! The Fox in the Forest Deluxe The Fox in the Forest Deluxe

    The Fox in the Forest Deluxe

    Fairy Tales come to life in this deluxe version of the beloved trick-taking game. Use special abilities to change the trump suit, lead even after losing a trick, and more. Aim for the majority of tricks each hand, but don’t get greedy! If you win too many, you will fall like the villain in so many fairy tales. This deluxe edition includes three all-new modules: special cards, goal cards, and poison cards! Features new illustrations, foil stamping, and acrylic tokens.

    €25,00

  • Last stock! Witcher Gwent the Legendary Card Game Witcher Gwent the Legendary Card Game

    Witcher Gwent the Legendary Card Game

    Experience The Witcher universe in an entirely new way with Gwent: The Legendary Card Game. Inspired by the iconic mini-game from The Witcher 3: Wild Hunt, this official physical edition brings the strategic, faction-based card game to your tabletop. In Gwent, two players build decks from factions such as the Northern Realms, Scoia'tael, Monsters, Skellige, and Nilfgaard, each with its own unique set of cards and abilities. The goal of the game is to win two out of three rounds. The battlefield features multiple rows to which players will deploy their units and special ability cards to battle it out. Players must skillfully bluff, manage their resources, and read their opponent's moves in order to wisely choose when to push aggressively to win a round — and when to hold back and play for the long game.

    €51,00

  • Railroad Tiles Railroad Tiles

    Railroad Tiles

    Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community. The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible; be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating - as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance! The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.

    €35,00

  • Last stock! Night Soil Night Soil

    Night Soil

    Night Soil is a very mature game about sanitation in Tudor London. As the exemplar of cultural progress in Europe, Tudor London (1485-1603) is at the spear’s edge of cultural and technological development. However, as modern plumbing is still generations away, the city is gradually filling up with human waste, making it a terribly fragrant place to live. In the game, players run competing night soil companies. By night, laborer cards will be used to carefully maneuver waste cubes through the narrow streets of London to turn a profit and to recruit workers. By day, these workers can be sent out into London to advertise, to garner favor with local businesses, or to improve their company's assets. However, crowds of workers do tend to add to the waste problem. At the end of the game, the player who has managed to make the most money wins!

    €41,00

  • Last stock! Fields of Arle Fields of Arle

    Fields of Arle

    Welcome to ArleIn Fields of Arle, created by Uwe Rosenberg, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity, with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax, or find other ways to make the most of the small town’s prosperity. Work the LandWhether you delve into flax farming or leverage other areas of expertise, always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock, buildings, or future crops; after that, you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself, or diversify and try out a little bit of everything. Tools of the TradeAt the outset of each half year, you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal, focus on the Cattle Trainer to make the most of your livestock, or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall, and shear your sheep in spring. At the end of each half year, you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals, so keep an eye on the season and do your best to keep the farm growing and everyone well fed! Travel and ProsperOnce you’ve made headway in clearing fields and stocking up goods, it's time to make your products available to potential buyers. The more vehicles you have, the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle, so pick your path, work the land, and enjoy the friendly competition as you strive to make your fortune!

    €58,00

  • Hidden Leaders Duel Hidden Leaders Duel

    Hidden Leaders Duel

    As the fighting and turmoil subsides, the two remaining candidates vie for control of the newly established Senate Chambers and attempt to secure the power to rule Oshra peacefully. They do so by offering influential Heroes a position in their secret Council of Leaders. Whoever builds the strongest influence, will win. GameplayIn 7 turns, players manipulate the two rows of Heroes and secretly ask some of them into their Council of Leaders. Setup Shuffle the Hero and Leader cards. Deal each player 3 Hero cards (to be kept secret). Deal each player 1 Leader card (to be kept secret) and add it to your Council Create 2 rows of 7 face-down Hero cards on the table (so that only their faction will be visible, but not their strength). Create a face-down draw pile of the remaining 8 Hero cards and place it next to the 2 Hero card rows. Leave space for a face-down Council of Hero cards for each player (to be kept secret). GameplayPlay in turns. When it is your turn: Take 2 heroes from either of the 2 rows on the table and put them in your hand. You can take any hero you want (face up or face down) as long as the hero is not blocked or blocking another hero. Now put 2 cards from your hand back into the open slots in the rows you just created. Put the cards back face up (so that their strength is shown). You can play any heroes you like, even the 2 heroes you just took. Take 1 card from your hand and either: Add it face down to your secret council of leaders. You can have as many leaders as you want, but do note that the strength of these leaders will not count towards your final score. Place it face down (so that their strength is not visible) on top of an unblocked hero in one of the rows to block it. Place it such that the faction and strength (if face up) of the hero below it can still be seen. Finally, draw 1 card from the draw pile. If there are no more cards on the draw pile, skip this step. The game ends when both players have emptied their hands after 7 turns each. ScoringTo determine the final score, proceed as follows: Reveal your Leader and Heroes in your Council Then, consider each of the 4 factions (Imperial Army - red, Hill Tribes - green, Water Folk - blue, Undead - black) separately in no specific order: Determine the total Influence per faction, adding together all values of 1 faction . If applicable, also add your Leader’s value to the total Influence. See who has the highest total Influence of the chosen faction. Now check which of the 2 rows of heroes has the most Heroes of this faction. The player with the highest total Influence will get all Heroes from this row (face up, face down, blocked, and blocking) and add them to their Army. The other player will get the heroes from the other row. In case of a tie, either because the Council of both players have equal Influence or because there is an equal number of Heroes in both rows, players will take the Heroes from the row closest to them. If a player has no Leader or Heroes of the chosen faction under consideration, the heroes from the row they obtained will be discarded. Discard all cards in the Council. They don't count towards the final score. Each player counts the total Strength of Heroes in their Army. The player with the highest total Strength wins and becomes the new Emperor. In case of a tie, the player with more Heroes in their Army wins. If there is still a tie, a rematch is due.

    €14,00

  • We're Sinking!: Swords & Souls We're Sinking!: Swords & Souls

    We're Sinking!: Swords & Souls

    Swords & Souls adds two new enemies to the base game that bring new abilities, challenges and play styles, meet The Navy and The Ghosts. Being a notorious pirate crew may have its advantages but it also means your list of enemies grows. From the Royal Navy seeking to rip out any ship that sails under a black sail to the relentless souls of the Ghost pirates. These two new enemies provide an increased level of challenge and complexity to your base game of We're Sinking.

    €16,90

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