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Boardgames

325 products

  • Last stock! Fortunes of Scoundrel Bay Fortunes of Scoundrel Bay

    Fortunes of Scoundrel Bay

    You have finally reached the archipelago of Scoundrel Bay! Here, amidst treasures and dangers, fortune awaits any crew daring — or foolish — enough to seize it. In Fortunes of Scoundrel Bay, players are pirate captains who try to collect the most gold by conquering harbors, seeking hideouts, delivering crates, digging up treasures, and gaining reputation by fighting monsters. During the game, each player builds up their crew to unlock stronger actions such as digging for treasure, invading hideouts, and picking up and delivering crates. On your turn, play one card from your hand and choose one of three actions for it: Recruit Sail and shoot monster Invade You may not pick the same action you took on your previous turn. The deck contains 84 unique, multi‑use cards, and every card works with all three actions. After each of five reefs, you resolve an event and feed your crew. The game ends as soon as a captain crosses the fifth reef. Sailing quickly shortens the game, but racing ahead might leave your engine too weak to claim victory. In the box, you'll find unique player power tiles, asymmetric player boards, screen-printed captain figures, screen-printed pirate ship figures, 108 pirate figures, event cards, and a lot more. Fortunes of Scoundrel Bay is a high interaction game in which players compete to gain area‑majority over lucrative islands, outpace foes in an open draft of crew cards, race to engage monsters before others can, and outwit captains in tense blind bids — all without resorting to negative or take‑that attacks. —description from the designer

    €53,00

  • Last stock! In the Hall of the Mountain King Deluxe In the Hall of the Mountain King Deluxe

    In the Hall of the Mountain King Deluxe

    Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown! Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain. A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way as you hire more trolls, you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map. The game ends shortly after the last player hires their sixth troll, then the player with the most honor (earned for digging tunnels of increasing quality, for excavating great halls, and for moving statues closer to the heart of the mountain, especially onto matching pedestals) is crowned the Mountain King and wins!

    €71,00

  • Last stock! Trickerion Legends of Illusion Trickerion Legends of Illusion

    Trickerion Legends of Illusion

    Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 40 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

    €63,00

  • Things in Rings Things in Rings

    Things in Rings

    In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards. Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry. On your turn, place an object card from your hand into the Venn diagram. If it fits that Ring's rules, place another card. If it doesn't fit the rules, "The Knower" moves the card to the right area. The player then draws another card. The point of the game is to get rid all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!

    €16,00

  • Last stock! War of the Ring: The Card Game War of the Ring: The Card Game

    War of the Ring: The Card Game

    Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth. In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war. The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies. The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions. During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.

    €45,00

  • Carnegie: Departments and Donations Expansion Carnegie: Departments and Donations Expansion

    Carnegie: Departments and Donations Expansion

    This expansion includes four modules: A- A new beginning (A notepad to customize your starting resources) B- 16 new departments (2 of each for a total of 32 departments) C- New Donations (4 new donation tiles) D- Optional rules

    €15,00

  • Light Speed Arena Light Speed Arena

    Light Speed Arena

    A real-time tabletop shooter in which you aim with your tiles and take a smartphone picture to let the app unfold the battle for you. As the roar of the crowd resonates, the arena is lit with the brilliant glow of sponsor ads: Pick your faction and step into battle. Tactically place and orient your spaceships to score the most points by taking down enemy vehicles, collecting mineral units from asteroids, and impressing the game sponsors. This is a real-time, tile laying game. The game begins with two tiles in the center and starting the timer. Every round, each player places one spaceship anywhere on the battlefield while everybody else is doing the same! Aim at enemies and asteroids, while appealing to the sponsors and avoiding friendly fire. After 8 rounds, players stop and take a photo with the companion app. The companion app will play the battle for you and calculate the scores. Scores can also be calculated manually with the Downgrade Pack.  

    €30,00

  • Boss Figters QR Boss Figters QR

    Boss Figters QR

    Dive into daring battles with 2 to 4 heroes as you face off against ten unique and intelligent boss monsters! What makes it special: All bosses are controlled by an app that dynamically responds to your actions. At the start of each battle, their tactics and abilities remain a mystery. Uncover their weaknesses, discover how to defeat them, and claim powerful loot cards to upgrade your deck and unlock new abilities! Boss Fighters QR is a cooperative fantasy campaign game where players battle against ten unique boss monsters that react tactically to their actions. This hybrid game combines elements of a classic card game with a digital app to create an interplay of strategic deck building and dynamic boss battles. The Scan&Play mechanic of Boss Fighters QR allows the game to instantly recognize player cards as they are scanned, which then triggers challenging responses – to the players’ choices, in real time. At the start of the campaign, each player chooses a hero deck—Jungle Troll, Hill Halfling, Copper Dwarf or Wood Elf—and combines it with one of the four available classes: Warrior, Mage, Rogue or Druid. Every boss has its own unique tactics and abilities, strengths and weaknesses, which the group of heroes must first deduce and understand before they can effectively fight it. Upon successfully defeating a boss, players gain loot cards hidden in three secret loot boxes, which they can use to improve their decks and unlock new, powerful abilities. Each boss battle can be attempted at one of four levels of difficulty.  

    €47,00

  • Kinfire Delve Vainglorys Grotto Kinfire Delve Vainglorys Grotto

    Kinfire Delve Vainglorys Grotto

    Tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.  

    €25,00

  • Codenames Duet 2025 Codenames Duet 2025

    Codenames Duet 2025

    Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

    €20,00

  • Last stock! Ham Helsing Ham Helsing

    Ham Helsing

    Two pigs, a werewolf, and a vampiric boar team up to save Mud Canyon. Based on the best-selling graphic novel about a reluctant monster-hunting pig, Ham Helsing is a co-operative adventure board game. Join Ham, Ronin, Malcom, and Lobos as they attempt to save the world! Using a deck-crafting system with transparent cards, you'll protect locations from endless swarms of minions while improving your skills. Can you power up fast enough to stop the villain from destroying Mud Canyon and save the day?

    €60,00

  • Last stock! Moonrakers Platinum Edition Moonrakers Platinum Edition

    Moonrakers Platinum Edition

    Moonrakers is a game of shipbuilding, temporary alliances, and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries, but while they are united in name, actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers. Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies, players use their decks of Action cards to play Thrusters, Shields, Weapons, Reactors, and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions, drawing additional cards, and protecting players from Hazards encountered while attempting Contracts. Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone, letting them keep more Prestige and Credits for themselves. Allies negotiate who will receive the Prestige, Credits, and risk of Hazard from Contracts, but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins, but be careful as hazards encountered on Contracts reduce your Prestige!

    €80,00

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Soft armchair

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