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Boardgames

325 products

  • Dice Throne Marvel Black Widow & Doctor Strange - House of Games -1 Dice Throne Marvel Black Widow & Doctor Strange - House of Games -2

    Dice Throne Marvel Black Widow & Doctor Strange

    Play as iconic Marvel heroes in Dice Throne! Roll dice, play cards, and battle in epic 1v1, team, or free-for-all modes. Fast, fun, and full of action!

    €34,00

  • Last stock! Hegemony: Lead Your Class to Victory - House of Games -1 Hegemony: Lead Your Class to Victory - House of Games -2

    Hegemony: Lead Your Class to Victory

    Hegemony is an asymmetric political-economic card game where players control socio-economic classes, navigating policies and strategic actions to gain dominance.

    €72,00

  • Savernake Forest - House of Games -1 Savernake Forest - House of Games -2

    Savernake Forest

    Help animals in Savernake Forest gather food for winter! Build paths, match animals with their favorite foods, and use animal helpers to score high in this strategic game

    €15,00

  • Last stock! Stamp Swap - House of Games -1 Stamp Swap - House of Games -2

    Stamp Swap

    Collect rare stamps in Stamp Swap! Draft tiles, organize collections, and score goals in this strategic 3-round game. Compete for the top prize!

    €36,00

  • Gloomhaven Jaws of the Lion - House of Games -1 Gloomhaven Jaws of the Lion - House of Games -2

    Gloomhaven Jaws of the Lion

    Gloomhaven: Jaws of the Lion is a standalone prequel with 4 new characters, 25 scenarios & streamlined gameplay. Investigate disappearances & battle foes

    €49,90

  • Last stock! Boonlake - House of Games -1 Boonlake - House of Games -2

    Boonlake

    Explore, build, and thrive in Boonlake! Settle new lands, raise cattle, and automate processes in this expert strategy game with a unique action mechanism

    €35,00

  • Last stock! Dune Imperium Rise of Ix Dreadnought Upgrade Pack

    Dune Imperium Rise of Ix Dreadnought Upgrade Pack

    Enhance your Dune: Imperium play with the Rise of Ix Dreadnought Upgrade Pack! This cosmetic expansion upgrades the components of the Rise of Ix expansion for a more immersive experience. The contents include eight Dreadnought miniatures (2 in each player color) which fit in the Deluxe Upgrade Pack. Dispatch Dreadnoughts into combat for a strategic edge. Rule locations in impeccable style. The Dune imperium - Rise of Ix Dreadnought Upgrade Pack is the perfect way to round out your collection.  Includes 8 Dreadnought miniatures, 2 in each player color. 

    €12,00

  • The Gang The Gang

    The Gang

    Round up your gang and get ready to pull off a series of bank heists using the power of poker! In The Gang, a co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality. Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!

    €17,00

  • Last stock! Star Realms Star Realms

    Star Realms

    Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). It combines the fun of a deck-building game with the speed and interactivity of Trading Card Game style combat. In Star Realms, players make use of Ships and Bases to generate Trade to acquire new Ships and Bases or to generate Combat to attack their opponent to reduce their Authority or destroy their Bases. When you reduce your opponent’s Authority to zero, you win! The Ships and Bases in Star Realms come in four factions. You may acquire and use cards of any faction, but many cards have powerful Ally abilities that reward you for using cards of the same faction together. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you play a Ship, you do what it says and then place it into your discard pile at the end of your turn. When you play a Base, you place it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly. Star Realms is easy to learn, especially if you’re familiar with deck-building games, but takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

    €18,00

  • Last stock! A Feast for Odin A Feast for Odin

    A Feast for Odin

    A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium. When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress. In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own. Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful. At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those. You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.

    €76,00

  • Last stock! A Feast for Odin The Norwegians A Feast for Odin The Norwegians

    A Feast for Odin The Norwegians

    The first large expansion for A Feast for Odin, The Norwegians, includes a viking-sized number of additions to the game, adding new strategies and puzzle-tiles. Renewed action board: The largest of the new additions, made of three double-sided pieces that can be flipped to show different actions based on the number of players, opening up new action paths and increasing the chances of players getting in each others' way. It contains new opportunities like butchering, elk-hunting, fishing, and thievery, along with changes for some old actions. It's now easier, for example, to play an animal strategy, because you can now get two of the same animals in one action. There is also a new fifth column with (better) actions that require only one viking. For example, you can now forge a grey special tile with a sword value of 8 or less by using an ore and only one viking! Another totally new 1-viking action is to do a "small emigration" using a whaling boat, which covers one space at the banquet table instead of two but is worth 7VP and costs no silver to do so. And as a bonus, you can send two vikings to this column instead of one to play an occupation card in addition to the action. The catch is, once you use an action from the fifth column, you can't place any more vikings for the rest of this round. New puzzle-tiles: 2x5 rectangle (horse/pregnant horse/leather/vadmal) and 5 spaces in a "U" shape (herbs/pig/antlers/tools). The red versions of these tiles feature two new animals, horses (worth 6VP) and pigs (worth 1VP and breed every round as opposed to every other round) respectively, adding yet more paths for an animal strategy. There are also five new grey special tiles such as a pan, a hauberk and an anvil, most of which can be forged with ore. Also included is a third goods box to hold all the new tiles. Four new exploration boards: Islands on the frontside (Isle of Man, Isle of Skye, Islay, Outer Hebrides) with Irish coastal viking-settlements on the backside (Waterford, Wexford, Cork, Limerick), where people from Norway came to stay through the winter, to trade at, and to settle nearby. Also included are renewed versions of the four exploration boards from the base game, with updated iconography and some with adjusted VPs. New buildings: Also totally new is the idea of a random start-building. Everybody gets one of the six double-sided "artisan shed" boards, and whenever a player could build a shed during the game, they may instead build the front or backside of their artisan shed. Just like the stonehouse and longhouse, the artisan sheds offer new spaces to place orange and red tiles to earn bonus goods, silver and VP, and many of them require specific tiles to be placed in specific spaces. So everybody has another different start-opportunity - like the occupation cards. VP tokens: Another new option is that, whenever a player would play an occupation card into the game, the player may instead discard the card for a VP token, which are worth 4, 3 or 2VP at the end of the game. A nice little competitive element, as there are a limited number of the 4VP and 3VP tokens. Other stuff: The expansion also includes another mountain strip, more two-silver coins and more beans/mead and oil/runestone tiles. The expansion includes another almanac about the new game-elements and their viking-history. But again it was written by Gernot Köpke as a "historical-science"-journalist and learned local newspaper editor and the main elements will be published on BGG at Expansions-Almanac / Almanach für Erweiterungen.

    €35,00

  • We ́re Sinking We ́re Sinking

    We ́re Sinking

    A pirate's life is all about the treasure — or surviving to tell the tale! Turn yourself into a legend by defeating the enemy, saving the ship, and having the most valuable loot in your hand...but if the ship does sink, be the pirate who survived to tell the tale by having the fewest cards in your hand so that you can be light enough to flee on the lifeboat. In We're Sinking!, a secret action-taking survival game, players take on the role of pirates on a ship under siege. As the ship takes damage, the crew must work together to repair the ship and defeat one of the threats — kraken, skeleton pirates, megalodon, or sirens — while keeping the ship from sinking. Each turn, players choose one of four actions: Bucket decreases the current water level; Patch fixes breaches and busted cannon; Fire allows you to fire cannons at the enemy; and Plunder allows you to steal revealed loot cards. Players discuss and possibly bluff about which actions they should take, then they secretly choose their actions on hidden compass dials, place them face down, then reveal them simultaneously. Will you or your fellow crew instead choose to selfishly pocket treasure as precious time runs out? If you can manage to take out the threat, the game ends, and you win if you have the largest treasure score. If the ship sinks before taking out the threat, you win by having the fewest cards in hand.

    €47,00

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Soft armchair

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