Boardgames

510 products

  • Last stock! Flamecraft Dragons and Dragons board game box front Flamecraft Dragons and Dragons board game, photo 2

    Flamecraft Dragons and Dragons

    All NEW Flamecraft mini-expansions for the base game. 15 Hydragons - Dual Hydragons are coming to town! Each dragon has a unique “fire up” ability. Mix in a team of 6 into your artisan dragon deck! 1 “Parks & Crafts” Neoprene Mat - A new way to play in the park! Dragons can “fire up” once per turn. 1 NEW SHOP! - Double Dragons is a new starter shop in the game. Add this charming courtyard shop where dragons are “dualing”. 18 Upscale Cards - A new way to enchant. The Elder statue is glittered with Upscales. When you Enchant you can gift goods and coins to gain magical rewards! 6 Companion Dragons - More companion dragons have wandered in to town and are looking to help! 7 Adventurer Dragons - Six adventure artisans can be added to your dragon deck. One is too fancy for that.

    €22,00

  • Last stock! Sleeping Gods board game box front Sleeping Gods board game, photo 2

    Sleeping Gods

    In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home. Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way. Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward. Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home! Welcome to a vast world. Your journey starts now.

    €106,00

  • Last stock! Ruins board game box front Ruins board game, photo 2

    Ruins

    Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure. On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You get to claim two cards the entire game – how will you construct the perfect combo? Race to play your last card and score!

    €20,00

  • Last stock! Torchlit board game box front Torchlit board game, photo 2

    Torchlit

    Every adventurer dreams of delving into a monster-packed dungeon and returning home to bask in fame and fortune. However, choosing the right dungeon can be tricky. Some have barely any monsters, while others are teeming with adventurers eager to split the spoils. And lurking behind it all is the fickle Dungeon Warden, forever tugging at the strings of fate. It’s no wonder adventurers carry a torch to light the way. In this trick-taking game, you must decide when to win tricks and when to increase the value of the number of tricks you think you might take. However, points are limited, so if any players end up taking the same amount of tricks, they must divide the points among themselves. After 3 rounds of play, the player with the most points wins!



    €20,00

  • Last stock! Phoenix New Horizon board game box front Phoenix New Horizon board game, photo 2

    Phoenix New Horizon

    In the year 2021, after years of seclusion underground, humanity emerges onto the surface, propelled by the development of groundbreaking new technology. Decades of catastrophic fallout from a nuclear disaster during the Cold War have laid waste to the known world, compelling civilization to seek shelter beneath the earth. The pressing task now is the construction of regenerators, which will generate new habitats to facilitate the resurgence of life and the reclamation of the Earth. A world brimming with hope awaits aboveground. Phoenix New Horizon is a Euro-style board game in which players assume control of a team of commandos tasked with the mission of recolonizing Earth. Throughout the game's four rounds, players accumulate victory points by constructing regenerators and buildings, bolstering the planet's population, and achieving diverse objectives that vary between playthroughs. Players must adeptly allocate their commandos to various actions throughout the game while also specializing them to enable more potent abilities at the expenses of versatility. Fulfilling missions assigned by the governing authorities yields additional actions on a player's turn.

    €62,00

  • Lost Ruins of Arnak Twisted Paths board game box front Lost Ruins of Arnak Twisted Paths board game, photo 2

    Lost Ruins of Arnak Twisted Paths

    Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play.

    €31,00

  • Postcards board game box front Postcards board game, photo 2

    Postcards

    Bonjour, and welcome to Postcards, a board game about exploring the beauty of France — one postcard at a time! Hop on your bicycle and set out on a picturesque adventure, as you compete with your friends to enjoy the most unforgettable holiday! Designed for 1-4 players, Postcards is a family friendly game that takes you on a journey across France, filled with inspiring culture, stunning landscapes, and delicious local cuisine. The aim of the game is simple: cycle through the 13 different regions of France, visit as many iconic locations as possible, and share your travels by sending postcards back home. Each postcard you send brings you one step closer to victory, so grab your friends, get pedaling, and let the adventures begin! On your turn, you'll be playing Travel cards to perform the different actions available: take a new Postcard, set up Camp, put a Stamp on one of your Postcards, or Move to a new region. Postcards are the main way you'll be scoring points during the game, so be sure to look out for postcards from areas which match your travel itinerary objective! Certain Postcards are worth more points than others, but be careful: the higher its point value, the more stamps you'll need to send it off. Stamping your Postcards uses up your precious Travel cards, limiting what you can do on your turn, so choose wisely… To send a Postcard, you have to be in the region it's from, so make sure you have enough Travel cards to get there! All that cycling is hard work, so be sure to spend some time relaxing! The Camp action allows you to enjoy local attractions in the regions you visit, collecting souvenirs as you go, which give you extra points and bonuses during play. The game ends when one player has sent their fourth postcard, and the winner is the player who’s collected the most points through their travels. Are you ready to set out on a journey of a lifetime? Postcards is a simple game that whole family can enjoy, but has plenty of strategy to keep you thinking as you play! Lovingly designed and illustrated by a team of self-professed francophiles, Postcards is sure to make you want to plan your own trip to France.

    €30,00

  • BOOP board game box front BOOP board game, photo 2

    BOOP

    A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop”. Which is to say that it pushes every other kitten next to it one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like... herding cats!Can you “boop” your cats into position to win?Or will you just get “booped” right off the bed? Approachable but challenging abstract game. Plays in 20 to 30 minutes. Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!

    €35,00

  • Last stock! Trickerion Arcane Arts board game box front Trickerion Arcane Arts board game, photo 2

    Trickerion Arcane Arts

    A mysterious wanderer has arrived in Magoria, and with him, the rules of illusion are changing. The Arcanist’s power grants new ways to perform, with supernatural workers aiding magicians and Enchantments transforming tricks into something far beyond mere sleight of hand. Arcane Shards provide an untapped source of power, while the Arcanist’s shifting influence brings dynamic challenges each round. Those who dare to embrace the unknown will rise above the rest. Trickerion: Arcane Arts expands Trickerion: Legends of Illusion with new worker types, new ways to prepare Tricks, and a twist to the game's Action economy through Arcane Shards. The Arcanist, a wandering master of forgotten arts, moves between the Downtown, The Market Row, and the Dark Alley, and wherever he stops, players gain access to a set of Arcane Actions. Through the Arcanist, magicians can now recruit four new Supernatural Workers - the Specter, Golem, Trickster, and Shapeshifter - each with unique abilities. These workers follow special assignment rules, making them efficient but requiring careful planning. The expansion also introduces Enchantments, a new mechanic that allows players to modify their tricks permanently. By spending Enchantments instead of owning certain components, players can enhance their performances with lasting magical effects. Each Enchantment grants a bonus whenever its trick is performed. Additionally, players can now acquire Arcane Shards, an advanced resource that functions similarly to Trickerion Shards but offers increased action efficiency, even in the Theater. With its' new action economy, customizable tricks, and powerful supernatural allies, Trickerion: Arcane Arts offers a fresh, dynamic experience while seamlessly integrating with the base game and its expansions.

    €23,00

  • Canvas - Reflections board game box front Canvas - Reflections board game, photo 2

    Canvas - Reflections

    Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to string together combinations of Elements. Additionally, the new board offers a wider selection of Art Cards that allows you to better plan ahead and presents more choices even when running low on Inspiration Tokens. Also features:Gold Bonus Ribbons - Grab a Gold Bonus Ribbon for lining up a specific Element next to a Gold Bonus icon. New Scoring Cards for puzzling new challenges and added replayability.

    €24,00

  • Everdell Mistwood board game box front Everdell Mistwood board game, photo 2

    Everdell Mistwood

    Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!

    €56,00

  • Sale -10% Rising Sun First Edition board game box front Rising Sun First Edition board game, photo 2

    Rising Sun First Edition

    The great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present Shōgun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable, spiritual traditions. However, each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged, betrayal is inevitable, honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought, each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You, honorable Shōgun, lead one of these great clans. Do you have the strength of honor, virtue, and spirit, as well as the mastery of steel necessary to deliver on this ancient promise? Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province.Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. In the process, Honor is a palpable element in Rising Sun: Having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. But above all, Honor settles all disputes: Whenever there is a tie, the tied player with the highest Honor wins. In Rising Sun, players are encouraged to use diplomacy, negotiation, and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding.Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan. The game is played over the course of 4 rounds or Seasons: Spring, Summer, and then Autumn; when Winter comes, the game draws to a close and players calculate bonuses to decide who is the winner.Each Season is divided into five phases:1) Seasonal Setup because every Season has a certain Season deck with different cards,2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season,3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces,4) War Phase, during which players battle over several Provinces, and5) Seasonal Cleanup. As already mentioned, the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow, and a new Emperor will rise under the power of the great Kami.

    €110,00 €99,00

  • Moonrollers board game box front Moonrollers board game, photo 2

    Moonrollers

    Moonrollers is a push-your-luck dice rolling game for 2-5 players where you compete to hire new crew for your starship. Roll dice and commit them to cards, earning prestige and unlocking new abilities. Push your luck! Roll again to complete cards before your opponents or attempt hazardous missions for bonus end-game points. But risk losing all progress on a turn when you bust and risk losing all bonus points if you have the most hazards. The game ends when one player acquires a matching set of cards, and the player with the most points wins.

    €30,00

  • Last stock! Brink Deluxe Edition board game box front Brink Deluxe Edition board game, photo 2

    Brink Deluxe Edition

    The Moonrakers are on the brink. They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall. Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky. Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board. Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins!

    €140,00

  • Last stock! Tea Witches board game box front Tea Witches board game, photo 2

    Tea Witches

    In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme. The game lasts four rounds, each representing one day of the Teaquinox Faire. Each day has two phases. In the summoning phase, players simultaneously draw a crowd of witches to their tea hut, being mindful not to push their luck too far as any identical witches will cause a hex, which results in witches leaving the queue. In the service phase, players take turns sending their adorable TeaPups to various Bootiques in the city to gather toppings and collect tea from the rotating crystal fountain in order to serve witches waiting at their hut. Additionally, TeaPups can help players collect powerful upgrades, attract Celebri-teas, and brew up Special-Teas with bonus abilities. Clever TeaPup placement can also help you complete to-go orders for witches out and about in the city center. Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire!

    €73,00

  • Unstable Unicorns Kids Edition board game box front Unstable Unicorns Kids Edition board game, photo 2

    Unstable Unicorns Kids Edition

    Unstable Games has designed all-new artwork, cards, and characters to delight our littlest gamers while remaining fun and engaging for parents. Unstable Unicorns for Kids features eight Colorful Unicorn card themes, including Hero, Animal, Princess, Space, Sports, Goofy, Rainbow, and Fantasy. With cards like Sock Puppet Unicorn, Astronaut Unicorn, and Mermaid Princess Unicorn, the game has a unique unicorn (a uniquecorn, if you will) for everyone! The gameplay consists of drawing unicorns, magical powers and NEIGH! cards into your hand with the goal of being the first player to have 7 unicorns in your stable. Unicorns placed in your stable enable their aligned magic colour cards to be played without having to discard a card like your would normally. Magic powers range from digging into the deck, swapping hands and stealing opponents unicorns from their stable! And last but not least, the NEIGH! cards enable you to stop any other players action, even another Neigh card!

    €20,00

  • Last stock! The Isle of Cats board game box front The Isle of Cats board game, photo 2

    The Isle of Cats

    The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game. In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you: Explore the island (by drafting cards) Rescue cats Find treasures Befriend Oshax Study ancient lessons Each lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins.

    €50,00

  • Last stock! Expeditions board game box front Expeditions board game, photo 2

    Expeditions

    The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme. Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

    €82,00

  • Cabo board game box front Cabo board game, photo 2

    Cabo

    In Cabo, the goal is to minimize the total value of your cards; however, you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own card, spy on your opponent's card, or swap a card with your opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "Cabo" to end the round, but everyone else gets another turn.

    €11,00

  • Last stock! Skyrise board game box front Skyrise board game, photo 2

    Skyrise

    The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest! Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder. Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed. Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

    €69,00

  • Odins Ravens board game box front Odins Ravens board game, photo 2

    Odins Ravens

    Every morning Odin sends his ravens, Huginn and Muninn, across the entire world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive. Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out! The revised second edition of Thorsten Gimmler's award-winning Odin ravens has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology.

    €22,00

  • Last stock! MIND MGMT The Psychic Espionage Game board game box front MIND MGMT The Psychic Espionage Game board game, photo 2

    MIND MGMT The Psychic Espionage Game

    Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

    €69,00

  • Last stock! Hegemony Crisis & Control board game box front Hegemony Crisis & Control board game, photo 2

    Hegemony Crisis & Control

    You have successfully led your class to victory... but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference! Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count! —description from the rulebook Crisis & Control contains all the gameplay material that was given in the form of stretch goals during Hegemony's Kickstarter campaign. All that content was included in the Extended Edition of Hegemony which is what the campaign's backers received.

    €29,00

  • Last stock! A War of Whispers 2nd Standard Edition board game box front A War of Whispers 2nd Standard Edition board game, photo 2

    A War of Whispers 2nd Standard Edition

    A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

    €48,00

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