In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.
Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:
CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.
255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
Play as iconic Marvel heroes in Dice Throne! Roll dice, play cards, and battle in epic 1v1, team, or free-for-all modes. Fast, fun, and full of action!
Enhance Origins: First Builders with the Ancient Wonders and Trials of the Builders modules! Add new buildings, challenges, and objectives for deeper strategy
Rite is an epic tactical wargame where 5 unique factions clash in a volcanic arena—summon units, cast spells, and complete your rite before the Firelord strikes!
Level up your heroes and fight monsters for great rewards. A competitive dice-placement game that combines resource management, worker placement, and fun combat
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes.
In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfil their missions as quickly as possible. To fulfil mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfil future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfil seven missions first wins.
There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2–4 players aged 8 and up.