Uncover the Lost Ruins of Arnak! Explore an uncharted island, collect artifacts, and face guardians in this deck-building and worker placement adventure game
Find three in a row without causing an explosion!
Bombastic is a spicy, five-minute, travel-friendly game for two players. One player is Xs, and the other is Os — pretty standard so far. But what you don't know can hurt you. Nine chunky tiles are shuffled face down into a 3×3 grid — 4 of them Xs, 4 of them Os, and the last? A ticking, delicate bomb. Can you find your tiles without blowing up?
On your turn, either:
Go for It — Show three tiles in a row. If they are yours, you win! If you show the bomb — BOOM! You lose! If you show any of your opponent's tiles, then you give them helpful information (whoops), but the tiles are placed back face down, and the game keeps going.
Use one of two available action cards to help you peek at and rearrange tiles, staying one step ahead of your rival.
Only the cleverest player who uses the action cards wisely (and isn't afraid to take a chance here and there) will be able to win Bombastic!
Bombastic is part of Bitewing Games’ Travel Line. It comes packaged inside a clamshell case with a carabiner, making it easy to play with anyone, anywhere!
—description from the publisher
The year is 2010, and the world is drastically changing. While the once-unrivaled influence of the United States is beginning to wane, other major powers are eagerly stepping onto the stage, ready to claim their piece of the geopolitical pie. In the East, Beijing is rising to become a global powerhouse. Simultaneously, Moscow is entangled in an intricate chess game with Washington, ready to counter its every move. And amidst these tumultuous waters, the European Union is trying to carve out its identity and role in the international stage.
The world is undergoing a drastic shift, while power is being redistributed on a global scale — but who will take the lead in this rapidly changing world order?
The board game World Order simulates modern international relations, with players taking control of one of the four dominant global powers of the 2010s: the United States of America, the People's Republic of China, the Russian Federation, and the European Union. Utilize your diplomatic power, economic strength, and military might to expand your influence across the globe. Form regional alliances, entice other nations through clever economic dependencies, or become the military juggernaut no one dares to mess with.
World Order blends academic theories with thrilling gameplay, creating a never-before-seen experience of international relations! Join the fight and show the other powers that a new era is dawning!
Travel around the world in a race against time on the hunt for Charlemagne's secret treasure. Follow clues that will lead you up Mount Everest, through the Amazon Rainforest, and beyond. It's up to you how your story will end. Will you make it in time, or will you be too late? The only way to find out is by playing.
The Crew: Journey to the Ends of the Earth is a co-operative trick-taking game in which players attempt to complete missions together. This game features a 25-stage journey.
International powers balance is in constant evolution, while newcomers change the map of geopolitical arena. It is time for you to lead your country in this global struggle !
Diplomacy & Dominance add a new strategic layer to World Order with new challenges and game modes which will test your skills. Use new ability, growth and strategic assets cards to spread your influence; fulfill your superpower objective cards which reflect main strategic views of our time; and challenge one or several automas to assert your domination on other superpowers, no matter their number.
Automa rulesNew rules allow you to play solo against one or several automas or to include them into your multiplayer games. With two difficulty levels, they will adapt their challenge to new players and seasoned ones.
New strategic assetsDiscover new tactical possibilities with these 12 new cards.
Superpower objectivesYour objectives now reflect strategic orientations of real-world superpowers.
New ability cards4 new ability cards enhance the game and give more interactions between players.
New growth cards2 new growth cards sets renew your game experience. Replace or combine with growth cards from base game.
This expansion for World Order includes 91 cards, one rulebook, and one double-layered automa board.
An expansion for World Order that adds to the game actual events that took place since 2010, allowing the players to not only see their effect on global relations, but also get the chance to prevent them and change the course of history.
Will you allow Brexit to happen?
Could the tensions in Ukraine have been avoided?
How did the pandemic affect global economies?
Learn about these and many other important events that shaped our times and witness their consequences within World Order!
A legacy game of dice drafting and window coloring!
In Sagrada: Artisans you’ll compete as rival families, each chronicling your construction of the cathedral’s windows over a campaign spanning generations.
Gain powerful abilities and unlock wondrous new tools that you’ll carry through the campaign...and beyond. By carefully drafting dice and coloring in spaces to most cleverly meet each window’s restrictions and objectives, you will be victorious!
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.