This game is an expansion for board game Star Trek Captains Chair
Star Trek: Captain's Chair – Second Contact contains three new captains that can face off against those in the original game and against one another, but you'll need common cards from one of the base games. Two of the captains are Carol Freeman, Captain of the U.S.S. Cerritos, and Christopher Pike, Captain of the U.S.S. Enterprise, and you can also add Krulmuth-B as a starting location, opening a portal that crosses space and time!
This game is Expansion for Root Board game.
Expand Root with the Frogs, Bats, and Skunks, along with the Marsh and Gorge maps!
Rediscover the Woodland with three brand-new factions and two new maps for Root!
Lilypad DiasporaScattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Twilight CouncilSickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate. As the Council progresses in their mission, they can declare edicts to change how the assemblies work, manipulating their enemies’ incentives and actions.
Knaves of the DeepwoodNobody really knows how the Knaves of the Deepwood got together, but the myths are many. From the treeline these miscreants and ne’er-do-wells sally forth, raiding barracks and baggage trains and making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, the music swelling from the forest depths where few dare to go.
This is an expansion for Root board game.
Try out new strategies with the Squires and Disciples deck! Just like the Exiles and Partisans deck, this deck can be swapped in to replace the deck from the base game. This deck includes cards inspired by the Marauder and Homeland factions and abilities that depend on hand composition, with a dash of goofs and shenanigans. Want to change when the game ends or how dominance cards work? You can!
This expansion is for Root board game.
Three new hirelings enter the fray: the River Roamers, Sunny Advocates, and the neutral Prosperous Farmers. Each comes with a double-sided tarot card and new meeples, adding even more variety to your games of Root.
Travel around the world in a race against time on the hunt for Charlemagne's secret treasure. Follow clues that will lead you up Mount Everest, through the Amazon Rainforest, and beyond. It's up to you how your story will end. Will you make it in time, or will you be too late? The only way to find out is by playing.
The Crew: Journey to the Ends of the Earth is a co-operative trick-taking game in which players attempt to complete missions together. This game features a 25-stage journey.
All the fun and challenge of The Gang, now with deluxe game materials and bonus expansions!
Round up your gang and get ready to pull off a series of bank heists using the power of poker. The Gang is an innovative, cooperative version of a poker game in which players bet on how good they think their hand of cards will be relative to the other players, and then try to make their predictions a reality.
This deluxe edition comes with two expansion packs with new game mechanics and variations, ceramic poker chips, casino-quality cards, custom playmat, and more!
Unstoppable is a roguelike deck building game for one or two players. You build momentum, craft new cards mid run and push through waves of threats across three worlds that all want you gone.The twist is card crafting. Cards you already own get upgraded and combined during the run, so your deck changes shape from fight to fight instead of just getting bigger.It plays solo or fully cooperative, a run takes 30 to 90 minutes, and it is one of the best rated deck builders of recent years on BoardGameGeek.Perfect for: solo players, couples and anyone who likes deck builders with a campaign feel.What's in the box
Hero and enemy card decks
Player boards
Tokens and markers
Campaign and scenario material
Rulebook
Wroth is an area control game for one to four players that can be played competitively, cooperatively or solo. You pick a faction and fight for the island of Wroth by drafting action dice, gathering resources and moving troops.Every faction plays differently, with its own elite units and once per game abilities, so a tactic that wins with one of them will get you in trouble with another. Holding key positions matters as much as winning fights.A game ends when a faction reaches 30 points or finishes the scenario mission, usually in about an hour. Chip Theory Games production means neoprene, chips and components built to survive heavy use.Perfect for: two to four players who like tight area control, and solo players who want a real opponent.What's in the box
Neoprene game mat
Faction boards and troops
Action dice
Resource chips and tokens
Rulebook and scenarios
In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.
The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.
This is an expansion for Wondrous Creatures.
Winterfall takes place 5 years after the events of the base game. In that time, Captain Freya has grown into a capable young leader. Aren’t you curious to see how her abilities have evolved?
Set during a long, harsh winter on Starbeak Island, the expansion introduces blizzards, auroras, and other shifting weather phenomena that transform the main board. Some spaces will grant powerful effects, while others may disrupt Habitats, creating a dynamic new twist on worker placement.
You’ll also encounter the mysterious Spirits, a new species that appears in the winter and interacts uniquely with weather effects. Alongside them come a wealth of new Creature cards, brand new Captains, Achievements, and more.
Farm, explore, and fish on an alien world.
In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.
Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.
As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.
Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!