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Boardgames

216 products

  • Last stock! Avalon the Riven Veil - The Myths and Monsters board game box front

    Avalon the Riven Veil - The Myths and Monsters

    Expansion for base game Avalon: The Riven Veil In the Myths and Monsters Box, more of the legendary monsters of Arthurian lore are included to be bonded into your army. Explore new abilities and strengths, and discover more mysteries hidden in the mists with new artifacts and prophecies from the lady. An Arthurian area control game where factions explore the misty isle of Avalon. In Avalon: The Riven Veil, an Arthurian-based area-control and exploration game, you lead mighty factions through the misty veil to discover what awaits on the mystical isle of Avalon. Explore the mists, discover legendary items of power, bond mythic beasts, hunt for the grail, and prepare for war. The game ends when you reach the end of the final season (season 2 or 3 depending on your selected game length). Each player gains the Victory Points from the revealed settlement slots of their Faction Board then whoever has the most Victory Points at the end of that Season, wins the game.

    €19,00

  • Avalon the Riven Veil - The Mistwalkers board game box front Avalon the Riven Veil - The Mistwalkers board game, photo 2

    Avalon the Riven Veil - The Mistwalkers

    Expansion for base game Avalon: The Riven Veil 45 new cards each with unique piece of art. 5x unique tone mist walker miniatures; adds a new twist to the core hand management system. An Arthurian area control game where factions explore the misty isle of Avalon. In Avalon: The Riven Veil, an Arthurian-based area-control and exploration game, you lead mighty factions through the misty veil to discover what awaits on the mystical isle of Avalon. Explore the mists, discover legendary items of power, bond mythic beasts, hunt for the grail, and prepare for war. The game ends when you reach the end of the final season (season 2 or 3 depending on your selected game length). Each player gains the Victory Points from the revealed settlement slots of their Faction Board then whoever has the most Victory Points at the end of that Season, wins the game.

    €27,00

  • Last stock! Apiary board game box front Apiary board game, photo 2

    Apiary

    Hyper-intelligent bees take to outer space to build, explore, and grow.

    €69,00

  • Last stock! Avalon the Riven Veil board game box front Avalon the Riven Veil board game, photo 2

    Avalon the Riven Veil

    An Arthurian area control game where factions explore the misty isle of Avalon. In Avalon: The Riven Veil, an Arthurian-based area-control and exploration game, you lead mighty factions through the misty veil to discover what awaits on the mystical isle of Avalon. Explore the mists, discover legendary items of power, bond mythic beasts, hunt for the grail, and prepare for war. The game ends when you reach the end of the final season (season 2 or 3 depending on your selected game length). Each player gains the Victory Points from the revealed settlement slots of their Faction Board then whoever has the most Victory Points at the end of that Season, wins the game.Retail edition

    €75,00

  • Andromedas Edge Exotic Matter board game box front Andromedas Edge Exotic Matter board game, photo 2

    Andromedas Edge Exotic Matter

    Seek out new life in Exotic Matter, the promotional pack for Andromeda’s Edge. Contents of this pack were all originally offered on the gamefound campaign and bundled in this retail edition. Discover three exciting new factions: the Astrodrakus, Drakanaran Flamekeepers and Wolfguardian Howlers! Get ready to battle deadly new raiders: the Hive full of Hornets, and the Ancient Brain. Build new modules in the flexible Metamorphosis, double-damaged Obliterated and risky Explosive varieties! Astrodrakus and Drakanoran Flamekeepers are illustrated by guest artist Sandara Tang.

    €19,00

  • Andromedas Edge board game box front Andromedas Edge board game, photo 2

    Andromedas Edge

    Behold Andromeda’s Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity. In this game, you lead a desperate faction seeking to build a new civilization on Andromeda’s Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets, and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization, and Supremacy. On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources, and carry out actions. Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities, and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

    €64,00

  • Last stock! A Feast for Odin board game box front A Feast for Odin board game, photo 2

    A Feast for Odin

    A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium. When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress. In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own. Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful. At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those. You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.

    €76,00

  • A Feast for Odin The Norwegians board game box front A Feast for Odin The Norwegians board game, photo 2

    A Feast for Odin The Norwegians

    The first large expansion for A Feast for Odin, The Norwegians, includes a viking-sized number of additions to the game, adding new strategies and puzzle-tiles. Renewed action board: The largest of the new additions, made of three double-sided pieces that can be flipped to show different actions based on the number of players, opening up new action paths and increasing the chances of players getting in each others' way. It contains new opportunities like butchering, elk-hunting, fishing, and thievery, along with changes for some old actions. It's now easier, for example, to play an animal strategy, because you can now get two of the same animals in one action. There is also a new fifth column with (better) actions that require only one viking. For example, you can now forge a grey special tile with a sword value of 8 or less by using an ore and only one viking! Another totally new 1-viking action is to do a "small emigration" using a whaling boat, which covers one space at the banquet table instead of two but is worth 7VP and costs no silver to do so. And as a bonus, you can send two vikings to this column instead of one to play an occupation card in addition to the action. The catch is, once you use an action from the fifth column, you can't place any more vikings for the rest of this round. New puzzle-tiles: 2x5 rectangle (horse/pregnant horse/leather/vadmal) and 5 spaces in a "U" shape (herbs/pig/antlers/tools). The red versions of these tiles feature two new animals, horses (worth 6VP) and pigs (worth 1VP and breed every round as opposed to every other round) respectively, adding yet more paths for an animal strategy. There are also five new grey special tiles such as a pan, a hauberk and an anvil, most of which can be forged with ore. Also included is a third goods box to hold all the new tiles. Four new exploration boards: Islands on the frontside (Isle of Man, Isle of Skye, Islay, Outer Hebrides) with Irish coastal viking-settlements on the backside (Waterford, Wexford, Cork, Limerick), where people from Norway came to stay through the winter, to trade at, and to settle nearby. Also included are renewed versions of the four exploration boards from the base game, with updated iconography and some with adjusted VPs. New buildings: Also totally new is the idea of a random start-building. Everybody gets one of the six double-sided "artisan shed" boards, and whenever a player could build a shed during the game, they may instead build the front or backside of their artisan shed. Just like the stonehouse and longhouse, the artisan sheds offer new spaces to place orange and red tiles to earn bonus goods, silver and VP, and many of them require specific tiles to be placed in specific spaces. So everybody has another different start-opportunity - like the occupation cards. VP tokens: Another new option is that, whenever a player would play an occupation card into the game, the player may instead discard the card for a VP token, which are worth 4, 3 or 2VP at the end of the game. A nice little competitive element, as there are a limited number of the 4VP and 3VP tokens. Other stuff: The expansion also includes another mountain strip, more two-silver coins and more beans/mead and oil/runestone tiles. The expansion includes another almanac about the new game-elements and their viking-history. But again it was written by Gernot Köpke as a "historical-science"-journalist and learned local newspaper editor and the main elements will be published on BGG at Expansions-Almanac / Almanach für Erweiterungen.

    €35,00

  • 7 Empires board game box front 7 Empires board game, photo 2

    7 Empires

    Build up cities to gain shifting control over old empires!

    €58,90

  • New Wroth board game box front Wroth board game, photo 2

    Wroth

    Wroth is an area control game for one to four players that can be played competitively, cooperatively or solo. You pick a faction and fight for the island of Wroth by drafting action dice, gathering resources and moving troops.Every faction plays differently, with its own elite units and once per game abilities, so a tactic that wins with one of them will get you in trouble with another. Holding key positions matters as much as winning fights.A game ends when a faction reaches 30 points or finishes the scenario mission, usually in about an hour. Chip Theory Games production means neoprene, chips and components built to survive heavy use.Perfect for: two to four players who like tight area control, and solo players who want a real opponent.What's in the box Neoprene game mat Faction boards and troops Action dice Resource chips and tokens Rulebook and scenarios

    €75,00

  • New World Order World in Turmoil board game box front World Order World in Turmoil board game, photo 2

    World Order World in Turmoil

    An expansion for World Order that adds to the game actual events that took place since 2010, allowing the players to not only see their effect on global relations, but also get the chance to prevent them and change the course of history. Will you allow Brexit to happen? Could the tensions in Ukraine have been avoided? How did the pandemic affect global economies? Learn about these and many other important events that shaped our times and witness their consequences within World Order!

    €22,00

  • Last stock! Wyrmspan board game box front Wyrmspan board game, photo 2

    Wyrmspan

    During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).

    €66,00

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