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Boardgames without bundle

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  • Zadnja zaliha! Apiary - House of Games -1 Apiary - House of Games -2

    Apiary

    Hyper-intelligent bees take to outer space to build, explore, and grow.

    €69,00

  • 7 Empires - House of Games -1 7 Empires - House of Games -2

    7 Empires

    Build up cities to gain shifting control over old empires!

    €58,90

  • NewZadnja zaliha! Welcome back to the Dungeon Welcome back to the Dungeon

    Welcome back to the Dungeon

    Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!

    €16,00

  • NewZadnja zaliha! Monopoly: Attack on Titan – The Final Season Monopoly: Attack on Titan – The Final Season

    Monopoly: Attack on Titan – The Final Season

    The final season of the thrilling Attack on Titan Anime comes to life in this new version of the classic Hasbro board game MONOPOLY. Based on the final season, but faithful to Attack on Titan seasons 1-4, this is the perfect piece of Attack on Titan Merch to accompany the box sets of fans of Eren Jaeger, Annie Leonhart, Reiner Braun or Mikasa Ackerman everywhere.

    €59,00

  • New Fliptown Fliptown

    Fliptown

    Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards that serve as each player's map. Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations. For solo play, you can play to achieve a high score or compete against one of four "cowbot" robot opponents, each with its own motivation. For multiplayer play, players use "community cards" in the center of play, with players resolving each turn simultaneously. Additionally, bounty cards add competitive goals that players are racing to achieve. In addition to the standard game, you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.

    €25,00

  • New Wingspan Americas Wingspan Americas

    Wingspan Americas

    This fourth Wingspan expansion explores the birds of Mexico, Central America, South America, and the Caribbean. This incredibly biodiverse and abundant region is home to more than 3,000 bird species, including the birds with the smallest and largest wingspans in the world (the Bee Hummingbird and Snowy Albatross, respectively). Hummingbirds make up about one tenth of the bird species in Latin America, delighting birders with their quick movements and shimmering feathers. Designer Elizabeth Hargrave and artists Natalia Rojas, Ana Maria Martinez Jaramillo, and Martha Clare highlight them in this expansion with a new type of card that adds a twist to gameplay. Wingspan Americas' components include 111 new bird cards plus 40 hummingbird cards (and their related boards and mats), 8 new goal cards, 5 double-sided goal tiles, and an Automa solo mode. This expansion requires the core Wingspan game (or Wingspan Asia, which is a standalone game for 1-2 players).

    €29,00

  • Zadnja zaliha! Ironwood Ironwood

    Ironwood

    An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests. The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood. The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all. One way or another, the eternal conflict is finally coming to an end. Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat. The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access. As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game. Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.

    €59,00

  • Tzolk'in: The Mayan Calendar Tzolk'in: The Mayan Calendar

    Tzolk'in: The Mayan Calendar

    Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.  The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

  • Zadnja zaliha! Welcome to the Dungeon Welcome to the Dungeon

    Welcome to the Dungeon

    Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box. The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver. Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped. The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round. The game ends when someone has won twice or one player is the last man standing. Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

    €13,00

  • King of Tokyo King of Tokyo

    King of Tokyo

    In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

    €30,00

  • Zadnja zaliha! Finspan Finspan

    Finspan

    You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean. Each dive site specializes in a key aspect of expanding your research: Grow your collection of fish. Discover freshly laid eggs. Hatch eggs into young and consolidate young to form schools. The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

    €39,00

  • Salton Sea Salton Sea

    Salton Sea

    Salton Sea is a unique place located in California, very close to the border with Mexico. The characteristics of this salty lake make it a unique location to generate geothermal energy, which takes advantage of the heat from the planet. In this area of intense geothermal activity, you will drill the ground and extract brine which, once processed, allows us to obtain the valuable lithium and sell it as part of a modern industry, far from fossil fuels, that will allow you to lead the energy transition towards a completely renewable future. Designed by David Bernal and illustrated by Amelia Sales, Salton Sea can be enjoyed alone or in groups of up to four players in sessions lasting about 120 minutes. During the game, players must manage their geothermal lithium extraction companies to obtain the greatest number of points. The extraction of this material and its subsequent processing will be the driving force of your companies. On your turn, place one of your four engineers on one of the available spaces to take an action. There are three different groups of actions: industrial actions (which allow you to obtain an exploration license, drill, extract, process or repair machinery), commercial actions (sell, acquire contract and execute contract), and management actions (research, buy shares, develop the business project or finance itself). It is up to you to manage the engineers at each point of the game to get the most out of your company. However, there is no single path to success. The game will reward you for exhausted land, executed contracts, short-term objectives, company development, or research advances. Will you master the power of the Salton Sea to create the most efficient geothermal company?

    €35,00

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