Some nights, the shadows are alive… and they’re hunting you.When a lonely mansion stands against a stormy night, the worst thing you can do is seek shelter.Terrorscapeis a 2–4 player asymmetric horror board game where one player becomes a relentless killer and the others are a team of survivors trying to escape a haunted mansion. Survivors must search for five keys or repair the radio while avoiding noise that attracts the killer, collecting items, and managing fear as they attempt to flee the nightmare. Meanwhile, the killer uses terrifying powers to track sound, block paths, and hunt survivors down with brutal efficiency.With varied characters on both sides — each with unique abilities and miniatures — every match feels different and tense. Games take about 30–45 minutes, makingTerrorscapea quick but gripping horror experience.Fast-paced and atmospheric,Terrorscapethrows you straight into a classic horror narrative, where survival is uncertain, trust is fleeting, and every shadow could be your last.
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.
Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:
CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.
255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
Igrajte kao legendarni Marvelovi junaci u Dice Throneu! Bacajte kockice, igrajte karte i borite se u epskim načinima 1 na 1, timu ili besplatno za sve. Brzo, zabavno i puno akcije!
Rite je epska taktička ratna igra u kojoj se 5 jedinstvenih frakcija sukobljava u vulkanskoj areni—pozovite jedinice, bacajte čarolije i dovršite svoj obred prije nego što Gospodar vatre udari!
Level up your heroes and fight monsters for great rewards. A competitive dice-placement game that combines resource management, worker placement, and fun combat
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes.
In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfil their missions as quickly as possible. To fulfil mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfil future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfil seven missions first wins.
There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2–4 players aged 8 and up.
Survive an alien-infested spaceship, but beware of other players and their agendas!
To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.
Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
A solo legacy campaign of exploration and survival. Tear, upgrade, and sticker cards as you build and evolve your own kingdom—with a name only you can choose.
Each game is another episode in the eternal cycle of war between the Light Realm and the Dark Realm in the World of Twilight. The armies defeated in one world are resurrected in the other world.