Final Girl Vignette brings the undead menace to any location! Face new zombies in space, the Arctic, or beyond. Requires the Core Box and a Feature Film Box. Includes a unique Killer and Final Girl for fresh horror action.
A collection of 20 new factions for Terra Mystica, 2 each for the 7 colors of the game and 2 multi-color, ice and fire factions, respectively. All ideas submitted by fans of the game.
The abbey at Iona is famed for its illustrious manuscripts, replete with gold leaf and remarkable calligraphy. In fact, through talent and discipline, you have joined their ranks as a master illuminator!In Inkwell, each player will either take supplies from a shared mat, or choose to score and move on to a new page of their own codex. Supplies include colored ink cubes, gold leaf, and technique cards with special powers and effects. Everything you take must fit on your manuscript card, and if you empty the last inkwell of a certain type, the abbot ticks down the game time towards ending the game.If you choose to turn the page, you score for all your completed work, and collect your ability cards on the side to benefit you the rest of the game, building an engine of learned skills. You also get a reward of gold leaf and a chance to pick your next page to work on. Just beware that if the abbot becomes upset, he may force you to move forward before you are finished.A strategic and tactical game with few rules and lots of choices, Inkwell is designed to celebrate beautiful historical manuscripts and surprisingly tricky gameplay for groups or even solo play.Publisher: DVC GamesPlaying time: 30-40 minAge: 10+Language: English
In Don't Make a Sound, an alien creature called The Eyeless hunts anything that makes noise in the quiet town of Utopia. Meanwhile, giant sand snakes from beneath the desert stir after a million years. Silence is survival. Requires Final Girl Core Box.
In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances!
Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:
Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran
True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!
Promo card pack included
This game is an expansion for board game Star Trek Captains Chair
Star Trek: Captain's Chair – Second Contact contains three new captains that can face off against those in the original game and against one another, but you'll need common cards from one of the base games. Two of the captains are Carol Freeman, Captain of the U.S.S. Cerritos, and Christopher Pike, Captain of the U.S.S. Enterprise, and you can also add Krulmuth-B as a starting location, opening a portal that crosses space and time!
Farm, explore, and fish on an alien world.
In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.
Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.
As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.
Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!
Hercules and the 12 Labors is an immersive solo card and dice game where players embody the legendary hero Hercules, striving to complete the 12 Labors and ascend to godhood.
Engage in epic battles as you roll and allocate dice to unleash powerful abilities against fearsome foes, including the multi-headed Lernean Hydra, the flesh-eating Stymphalian Birds, and the formidable three-headed Cerberus. Each triumph earns you mighty rewards like the Impenetrable Hide or Athena’s Instrument, granting the strength needed to face the ever greater trials ahead.
Your journey will take you to the ends of the earth, from stealing the Golden Apples of the Hesperides to claiming the belt of Hippolyta from the Queen of the Amazons. Along the way, mood cards reveal the memories and emotions that haunt your past, testing your resilience or rewarding your fortitude.
Only by defeating each Labor and accumulating divinity can you unlock the gates of Olympus, securing your place among the gods and etching your name into legend! Are you ready to face the ultimate challenge and forge your destiny?