Evacuate a besieged starfleet, navigating external threats and internal allegiances
Revenant is a standalone, competitive worker placement game of shifting allegiances, set in the Voidfall universe. Players take on the role of rival admirals coordinating the defense of a fleeing starfleet, and competing to earn influence with the factions that stand to survive the journey.
Across four rounds, players assign crew to ships throughout the fleet, from which they will fight corrupted ships, explore planets in search of resources, upgrade their ship and crew, deploy new vessels, and more. Each ship is affiliated with one of the Great Houses, and each time you assign crew there, you gain influence with that House.
The journey won’t be an easy one. The Voidborn’s corrupted forces will continuously attack the fleet, dealing damage to various ships at the end of every round. You can take your part in protecting the fleet by destroying enemy ships, repairing friendly vessels or maneuvering them to safe areas, or ultimately activating the Revenant’s hyperdrive to jump to a safer sector. Regardless of your efforts, there will be casualties - you have to make sure that the Houses you have influence in are protected above others.
Revenant spices up the resource management and engine-building of a mid-weight euro with dynamic tactical challenges, constant player interaction, and shifting allegiances.
Bluff (and call bluffs!) to victory in this card game with no third chances
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.
Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
The fierce competition between Leonardo da Vinci and Michelangelo.
In the bustling Italian city-states of the early 1500s, art was not only beauty but power. Workshops competed fiercely for prestige, fueled by the rivalry of great masters like Leonardo da Vinci and Michelangelo Buonarroti. Artists labored tirelessly to create masterpieces—from sweeping frescoes to marble statues—each work a statement of skill and vision.
These creations were carried across courts and palaces, traveling the Italian peninsula to be exhibited in galleries and public spaces, where they dazzled the eyes of nobles and citizens alike. But art alone was not enough. Success depended on securing the favor of the wealthy and powerful. Through charm, reputation, and spectacle, workshops sought to influence Collectors, drawing them to their galleries and winning their lifelong support.
In Maestro Michelangelo and da Vinci’s workshops compete for fame and aristocratic attention in various courts and galleries across the Italian peninsula. During the game, the two workshops are either represented by a single player or a team of players.
Players take turns resolving their actions, creating Artworks, exhibiting their art across the northern provinces of the Italian peninsula, influencing the taste of the powerful Collectors and competing for publicity of the local elite. The workshop with the most victory points after 4 rounds becomes a winner and is declared the most iconic artist of the Renaissance!
An alchemical competition full of dangerous experiments and arcane discoveries!
In the 19th century, alchemy was regarded as an occult science—a blend of modern discoveries and ancient wisdom. Though the golden age of alchemy has long passed, the dream of bending the laws of nature and creating the Philosopher’s Stone remains alive. A new generation now walks in the footsteps of the legendary Hermes Trismegistus, seeking forbidden knowledge and craving power. Their imagination and resolve are unrivaled. Some view them with fear; others, with awe and admiration. As you take your first steps into the world of alchemy, your goal is to uncover the mysteries hidden since the dawn of time and outshine all others in the quest to become the greatest alchemist the world has ever known.
In Trismegistus, players take on the role of 19th-century researchers who have discovered Trismegistus' notes and attempt to follow his formula for creating the Philosopher's Stone. Over the course of three rounds — representing the years of their doctoral studies — they will perform various experiments, gaining and transmuting metals with the aid of mysterious artifacts. At the end of the game, players are awarded points based on their published research and their knowledge of the primal elements, as well as their progress toward creating the Philosopher's Stone itself.
The new edition features a more accessible and less complex set of game mechanics.
Captain Jessica Kowalski's crew has been offered another offer from the Corporation. Apparently, a ship carrying a precious load vanished a few weeks ago. The mission was simple: locate the ship, assess the situation and make sure the cargo reaches Earth. However, the last log entry was rather unsettling. She recorded: the AI of the ship detected alien lifeforms, labelled Intruders, aboard. Silence is scarier than usual…
Side Quest: Nemesis is a game of puzzles and enigmas by the designers of the Escape Tales series, but now in the Nemesis universe. SideQuest: Nemesis offers captivating puzzles, an interesting scenario and difficult choices to make while under pressure. The game will test your creativity, your perception, your open-mindedness. Be aware the silence aboard is not a good sign and intruders are hiding in the darkness. Complete your mission and avoid being contaminated at all costs!
Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.
Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.
The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.
Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!
In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.
It's time for a new generation to take over the dungeons! In Boss Monster Junior, little monsters take on the dungeon-building and hero-scaring adventures.
Collect coins to pay for rooms in your dungeon, draft heroes to visit your dungeon, and slay them to collect their treasures! Each treasure is worth 1 Victory Point, and whoever has the most of each treasure type gains 3 Victory Points at the end of the game.
As a standalone game, Boss Monster Junior contains everything needed for 2-4 players.
Compete to collect pieces of glass and place them strategically in your shop
Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.
In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities.
Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!
In Gruntz, you'll command units like infantry, tanks, and aircraft with rock-paper-scissors-like relationships. For example, Gruntz are slow-moving and can't defeat all enemy units, but they're the only ones who can capture the control points at the middle of the map. Planes wreak havoc on the battlefield, but carefully placed Anti-Aircraft stop them in their tracks.
When you deploy tanks and trucks, you'll outfit them with different Magnetic attachments! Choose a cannon for extra firepower, or a cargo hold to transport troops. This flexibility creates awesome counterplay and tactical decision-making.
Capture the zones in the middle of the board to gain points. First to three points wins!
A tranquil summer camp deep in the woods turns into a blood-soaked nightmare. Shadows stretch long under the moonlight, and somewhere out there, a killer is stalking the cabins with a crimson blade. You and your companion must gather your courage and supplies to escape this slasher’s hunt. Your only chance is to work together, outsmart the darkness, and survive the night.
The Slasher is a cooperative trick-taking game for two players that blends deduction, tension, and cardplay. Players face off against the game’s system by playing tricks under restrictive and evolving conditions, attempting to collect sets of cards that represent survival items. Each trick is both an opportunity and a risk—players must navigate limited communication and mounting pressure as they explore locations, avoid deadly encounters, and gather what's needed to escape. The killer's unseen presence looms throughout, forcing tight cooperation and tough choices with every hand.
Iz srca praškog Starog grada, drevni Astronomski sat, poznat kao Orloj, označava protok vremena svojim zamršenim mehanizmom i zagonetnim figurama. Čudo srednjovjekovne tehnologije koje je opstalo do danas.
U ovoj igri preuzimate ulogu majstora graditelja koji se natječe da ostavi svoj trag u povijesti dodavanjem legendarnog i veličanstvenog kalendara drevnom Orloju. Preciznost, ravnoteža i poznavanje svemira bit će ključevi za dovršetak ovog složenog zadatka.
Svakim zupčanikom, sferom i horoskopskim znakom koje sastavite, bit ćete korak bliže dovršetku ovog remek-djela koje će generacijama mjeriti vrijeme u gradu.
Svaki potez, igrači će postavljati radnike na brojčanik sata kako bi stekli resurse i izvršili radnje s ciljem izgradnje Orloj kalendara. Osim angažiranja pomoćnika, tijekom igre igrači će konstruirati kariljon apostola i razvijati svoje znanje na tri staze gdje će iskustvo poboljšati njihove sposobnosti.
Igra će završiti kada kalendar bude dovršen. Igrač s najviše bodova harmonije pobijedit će u igri.
Ravnoteža međunarodnih sila je u stalnoj evoluciji, dok pridošlice mijenjaju kartu geopolitičke arene. Vrijeme je da povedete svoju zemlju u ovu globalnu borbu!
Diplomacija i dominacija dodaju novi strateški sloj igri World Order s novim izazovima i načinima igre koji će testirati vaše vještine. Koristite nove kartice sposobnosti, rasta i strateških sredstava kako biste proširili svoj utjecaj; ispunite svoje kartice ciljeva supersile koje odražavaju glavne strateške poglede našeg vremena; i izazovite jednu ili više automa kako biste potvrdili svoju dominaciju nad drugim supersilama, bez obzira na njihov broj.
Pravila automateNova pravila omogućuju vam igranje samostalno protiv jedne ili više automata ili njihovo uključivanje u vaše igre za više igrača. S dvije razine težine, prilagodit će svoj izazov novim igračima i iskusnima.
Nova strateška sredstvaOtkrijte nove taktičke mogućnosti s ovih 12 novih kartica.
Ciljevi supersileVaši ciljevi sada odražavaju strateške orijentacije stvarnih supersila.
Nove kartice sposobnosti4 nove kartice sposobnosti poboljšavaju igru i daju više interakcija između igrača.
Nove kartice rasta2 nova seta kartica rasta obnavljaju vaše iskustvo igre. Zamijenite ili kombinirajte s karticama rasta iz osnovne igre.
Ovo proširenje za World Order uključuje 91 karticu, jedan priručnik s pravilima i jednu dvoslojnu automa ploču.
Proširenje za World Order koje igri dodaje stvarne događaje koji su se dogodili od 2010., omogućujući igračima ne samo da vide njihov utjecaj na globalne odnose, već i da dobiju priliku spriječiti ih i promijeniti tijek povijesti.
Hoćete li dopustiti da se dogodi Brexit?
Jesu li se napetosti u Ukrajini mogle izbjeći?
Kako je pandemija utjecala na globalna gospodarstva?
Saznajte više o ovim i mnogim drugim važnim događajima koji su oblikovali naše vrijeme i svjedočite njihovim posljedicama unutar World Ordera!
Godina je 2010. i svijet se drastično mijenja. Dok nekoć nenadmašni utjecaj Sjedinjenih Država počinje slabiti, druge velike sile željno stupaju na pozornicu, spremne preuzeti svoj dio geopolitičkog kolača. Na Istoku, Peking se uspinje i postaje globalna velesila. Istodobno, Moskva je upletena u zamršenu partiju šaha s Washingtonom, spremna parirati svakom njegovom potezu. Usred tih burnih voda, Europska unija pokušava pronaći svoj identitet i ulogu na međunarodnoj sceni.
Svijet doživljava drastičnu promjenu, dok se moć preraspodjeljuje na globalnoj razini – ali tko će preuzeti vodstvo u ovom brzo promjenjivom svjetskom poretku?
Društvena igra World Order simulira moderne međunarodne odnose, pri čemu igrači preuzimaju kontrolu nad jednom od četiri dominantne globalne sile 2010-ih: Sjedinjenim Američkim Državama, Narodnom Republikom Kinom, Ruskom Federacijom i Europskom unijom. Iskoristite svoju diplomatsku moć, gospodarsku snagu i vojnu moć kako biste proširili svoj utjecaj diljem svijeta. Formirajte regionalne saveze, privucite druge nacije pametnim ekonomskim ovisnostima ili postanite vojna sila s kojom se nitko ne usuđuje šaliti.
World Order spaja akademske teorije s uzbudljivim igranjem, stvarajući dosad neviđeno iskustvo međunarodnih odnosa! Pridružite se borbi i pokažite drugim silama da svitanje nove ere počinje!
Duboko u tropskoj džungli zapadno od doline Everdell leži zemlja Emerland, živahna zemlja poznata po svojoj umjetničkoj i glazbenoj kulturi te po obilju prirodnih resursa, uključujući dragocjene dragulje iskopane iz njezinih mnogih podzemnih špilja. Sićušna stvorenja koja se ovdje nalaze – uglavnom kukci – pedantni su i pametni pomagači, često pomažući većim stvorenjima u njihovom radu te u optimiziranju ili uljepšavanju njihovih gradova i domova.
Džungle su prostrane i guste, a ekspedicije u udaljenija područja zemlje često se poduzimaju. Nekada je ovdje živjela tajanstvena civilizacija, davno izgubljena u povijesti, ali arheološka otkrića počinju bacati svjetlo na drevne narode.
U Emerlandu šaljete radnike (stvorenja) na različite lokacije na ploči kako biste prikupili resurse. Te resurse koristite za igranje karata licem prema gore ispred sebe, formirajući svoj grad u džungli i pomažući vam da osvojite bodove. Svaki potez poduzimate jednu od 6 mogućih radnji: Postavite radnika (sa ili bez pomoćnika), Postavite pomoćnika, Igrajte kartu, Koristite kartu zanatlije, Iskopajte sa svojim arheologom ili Pripremite se za sezonu.
Igra završava kada svi igrači dođu do kraja proljeća i više ne mogu poduzimati nikakve radnje. Pobjeđuje igrač s najviše bodova.
Heroes of Might & Magic III: The Board Game oživljava voljenu videoigru kao avanturističku stratešku igru s epskim bitkama, istraživanjem i više načina igranja.
Proširenja Cove donose jedinice iz frakcije Cove te putovanja i susrete na moru.
Vode i otoci Antagaricha vrve suprotstavljenim željama pirata. Jeremy i njegova posada moraju navigirati tim podmuklim vodama, s tek srećom na svojoj strani i obećanjem misterioznog artefakta na kraju putovanja.
Paket okusa za osnovnu igru Europa Universalis: Cijena moći
Paket okusa sadrži 9 novih događaja tematike Britanije i Irske, od kojih su 5 alternativni događaji za Englesku, a 4 su opći događaji koji unose više života u ovu regiju karte.
Ovaj dodatak sadrži puni set Deluxe komponenti igrača, omogućujući vam dodavanje 7. igrača u vaše igre Europa Universalis: The Price of Power.
Sadržaj kutije:
Deluxe ladica za igrače s poklopcem na kopčanje20 drvenih figurica radne snage15 drvenih brodova40 sitotiskanih drvenih malih gradova8 sitotiskanih drvenih velikih gradova1 sitotiskani drveni marker prestiža3 drvene figurice trgovaca2 drvena cilindra30 drvenih kocaka1 dvoslojna podloga za igrača2 podloge za vojsku/flotu1 ploča sa žetonima
Defying Destiny je ekspanzija za osnovnu igru Europa Universalis The Price of Power
U ovom izdanju pod nazivom Defying Destiny, detaljno ćemo se posvetiti mnogim novim carstvima koja nismo mogli uključiti u osnovnu igru. Neka od njih su carstva koja su zauzela središnje mjesto tek nakon 1444. godine, neka su imala veliki potencijal, ali su se iz raznih razloga srušila ili nestala iz povijesti, a neka su igrala uloge kroz cijelu vremensku liniju EU, ali nikada nisu stekla status velikih sila – sada ćete imati priliku prkositi sudbini i donijeti ovim carstvima slavu koju su (možda) zaslužila!
Europa Universalis je strateška društvena igra koja igračima pruža potpuno 4X iskustvo u povijesnom okruženju. Kroz stratešku upotrebu karata i pažljivo upravljanje resursima, možete proširiti svoje carstvo na karti, dok istovremeno razvijate unutarnji mehanizam države na svojoj ploči za igru. Morate izgraditi diplomatske odnose koji podupiru vaše ambicije i možete istraživati udaljene dijelove svijeta. Angažiranjem vještih savjetnika i pažljivim ulaganjem monarhijske moći u velike ideje, razvoj provincija i dugoročne strategije, možda ćete uspjeti nadmašiti svoje povijesne pandane.
Cilj igre je izgraditi najuspješnije carstvo, a bodovi se dodjeljuju (između ostalog) za posjedovane provincije, istražena područja, diplomatske odnose, pobjede u ratovima i ostvarene tajne ciljeve.
Nesretna ekspanzija za nesretnu igru ribolova.
Igranje u Even Deeper Regrets isto je kao u osnovnoj igri, uz jednu veliku iznimku: sada možete odabrati da svaki dan započnete na kopnu, uz more i luku! Na kopnu možete loviti ribu iz tri riječne plićine ili jedne jezerske plićine, od kojih obje imaju veći omjer rizika i nagrade od mora. 74 nove ribe i 25 dinkova čekaju na kopnu!
Također možete loviti u potpuno novom moru riba, s 117 potpuno novih riba za otkrivanje. Pomiješajte ih s ribama iz osnovne igre ili igrajte samo s ribama iz ekspanzije, na vama je!
Novi polipi uvode novu mehaniku: svaki polip vrijedi više za svaki drugi polip u igri.
Dostupni su novi predmeti i oprema, uključujući novu vrstu zaliha: kućne ljubimce! Kućni ljubimci vjerno sjede uz vas i nude stalnu pogodnost - ali još uvijek se mogu izgubiti na moru, pa se pokušajte ne vezati.