Seek out new life in Exotic Matter, the promotional pack for Andromeda’s Edge. Contents of this pack were all originally offered on the gamefound campaign and bundled in this retail edition.
Discover three exciting new factions: the Astrodrakus, Drakanaran Flamekeepers and Wolfguardian Howlers! Get ready to battle deadly new raiders: the Hive full of Hornets, and the Ancient Brain. Build new modules in the flexible Metamorphosis, double-damaged Obliterated and risky Explosive varieties!
Astrodrakus and Drakanoran Flamekeepers are illustrated by guest artist Sandara Tang.
This expansion enhances the new territory introduced by each Valley Expansion with hazardous events, opportunities, and narrative choices. From Spire to Plateau, the 33 new cards in this expansion add even greater texture to your ongoing campaign.
In the same way Moments on the Path enhances the path deck for the Core Set and Legacy of the Ancestors, Moments in the Valley enhances the path deck for each of the four Valley Expansions. It's not necessary to play those expansions but it gives more depth and replayability to the experience.
Includes:8 Spire in Bloom Moments8 Shadow of the Storm Moments8 Into the Maw Moments8 Sky and Smoke Moments1 General Path Card4 Moment Dividers
Spire in Bloom kicks off a delightful series of products known as Valley Expansions, which expand the Valley by adding locations and paths to explore, people to meet, missions to accomplish, and rewards to unlock.
Each Valley Expansion comes with 60 new cards, including a new path set, new missions, new weather, new rewards, and more.
Valley Expansions can be incorporated into your Lure of the Valley campaign (the campaign that comes with the core game), or they can be played as their own mini-campaign. Each also comes with a 36-page campaign guide, card set dividers, and an expanded Valley Map.
Explore various locales around Spire with a new terrain type, Thoroughfare, which fills the table with unique challenges springing from the more urban environment—imagine the rustling of lutrinals and wolfhunds giving way to the hustle and bustle of villagers and peddlers! On top of that, you'll find new path cards for the Lone Tree Station, Valley, and General sets.
Within you'll also find new cards for the Lone Tree Set, the Valley Set, and the General Set (which includes eight baby animals, like the adorable bearsloth cub and the cuddly hydraworm spawn).
The Stewards of the Valley adds a new Ranger background set, a new specialty set, and it deepens the card pools of each of the background and specialty sets from the Earthborne Rangers core game, giving you even more options for character creation and variability.
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:
Weather cards that impose challenging limitations to overcome.
Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.
Scales of Fate is a strategic deduction game set in the Veiled Fate universe.
Players will each represent 2 demigods and decide if they will try to help them both gain Renown or hurt one and help the other.
Each round, players will choose any of the 9 demigods, sending them to the board to select actions ranging from smiting to gaining the favor of different Gods.
Players will score points equal to the space both of their demigods are on, or the gap between them on the score track. They also have a chance to lose or gain extra points if they can guess their opponent's 2 demigods correctly! The player with the most points wins the game.
This is your ticket to the track!
In Long Shot: The Dice Game, you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled. While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot?
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.
To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.
After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
As a team of wildlife rangers, your mission is to ensure the well-being of different species in your wildlife reserve while protecting them from potential threats. In The Peak Team, a cooperative game by Scott Almes, 1-5 rangers work together to complete a variety of challenging tasks.
The main board represents the wildlife reserve, dominated by a towering mountain divided into distinct regions. Using a "reverse-drafting" mechanic, where each player assigns their cards to others, rangers will acquire the tools they need to explore the mountain via different paths and transportation systems.
By reaching various locations and observing wildlife, players will complete their personal missions and earn bonuses. Each ranger has two mission slots that fill up as soon as tasks are accomplished. Only by completing all missions before running out of actions will the rangers successfully fulfill their duty!
The Peak Team is built around a tiered level system, with the game increasing in difficulty and complexity as sessions progress. It strikes a careful balance between accessibility for newcomers and a rewarding challenge for seasoned players.
Enhanced by Crocotame's stunning illustrations, The Peak Team is set for release at Essen 2025.
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
This product contains six new hirelings:- Riverfolk Flotilla and Otter Divers- Warm Sun Prophets and Lizard Envoys- Highway Bandits and Bandit Gangs
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards).
Dispatch cunning agents to further your plans. Send loyal troops into battle on Arrakis. Employ the Mentat to outsmart your rivals. Claim the Alliances of the most powerful factions in the Imperium. With 65 beautifully sculpted miniatures figures and a hefty coin to bestow upon the first player, your game will be fit for an Emperor.
Contents
4 Alliance Token miniatures
12 Agent miniatures (with base rings)
1 Mentat miniature
48 Troop miniatures
1 First Player coin
Card and component trays
Add-on only; requires Dune: Imperium to play.
Find three in a row without causing an explosion!
Bombastic is a spicy, five-minute, travel-friendly game for two players. One player is Xs, and the other is Os — pretty standard so far. But what you don't know can hurt you. Nine chunky tiles are shuffled face down into a 3×3 grid — 4 of them Xs, 4 of them Os, and the last? A ticking, delicate bomb. Can you find your tiles without blowing up?
On your turn, either:
Go for It — Show three tiles in a row. If they are yours, you win! If you show the bomb — BOOM! You lose! If you show any of your opponent's tiles, then you give them helpful information (whoops), but the tiles are placed back face down, and the game keeps going.
Use one of two available action cards to help you peek at and rearrange tiles, staying one step ahead of your rival.
Only the cleverest player who uses the action cards wisely (and isn't afraid to take a chance here and there) will be able to win Bombastic!
Bombastic is part of Bitewing Games’ Travel Line. It comes packaged inside a clamshell case with a carabiner, making it easy to play with anyone, anywhere!
—description from the publisher