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  • Root Riverfolk Hirelings Pack Root Riverfolk Hirelings Pack

    Root Riverfolk Hirelings Pack

    Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings:- Riverfolk Flotilla and Otter Divers- Warm Sun Prophets and Lizard Envoys- Highway Bandits and Bandit Gangs Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.

    €17,00

  • Root Vagabond Pack Root Vagabond Pack

    Root Vagabond Pack

    Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Harrier, Ronin and Adventurer.

    €10,00

  • Zadnja zaliha! MIND MGMT The Psychic Espionage Game MIND MGMT The Psychic Espionage Game

    MIND MGMT The Psychic Espionage Game

    Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

    €69,00

  • Zadnja zaliha! Hegemony Crisis & Control Hegemony Crisis & Control

    Hegemony Crisis & Control

    You have successfully led your class to victory... but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference! Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count! —description from the rulebook Crisis & Control contains all the gameplay material that was given in the form of stretch goals during Hegemony's Kickstarter campaign. All that content was included in the Extended Edition of Hegemony which is what the campaign's backers received.

    €29,00

  • Zadnja zaliha! A War of Whispers 2nd Standard Edition A War of Whispers 2nd Standard Edition

    A War of Whispers 2nd Standard Edition

    A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

    €48,00

  • Positive/Negative Dice Counters White (12)

    Positive/Negative Dice Counters White (12)

    Positive/Negative Dice Counters White 12 dices

    €10,00

  • Zadnja zaliha! Fortunes of Scoundrel Bay Fortunes of Scoundrel Bay

    Fortunes of Scoundrel Bay

    You have finally reached the archipelago of Scoundrel Bay! Here, amidst treasures and dangers, fortune awaits any crew daring — or foolish — enough to seize it. In Fortunes of Scoundrel Bay, players are pirate captains who try to collect the most gold by conquering harbors, seeking hideouts, delivering crates, digging up treasures, and gaining reputation by fighting monsters. During the game, each player builds up their crew to unlock stronger actions such as digging for treasure, invading hideouts, and picking up and delivering crates. On your turn, play one card from your hand and choose one of three actions for it: Recruit Sail and shoot monster Invade You may not pick the same action you took on your previous turn. The deck contains 84 unique, multi‑use cards, and every card works with all three actions. After each of five reefs, you resolve an event and feed your crew. The game ends as soon as a captain crosses the fifth reef. Sailing quickly shortens the game, but racing ahead might leave your engine too weak to claim victory. In the box, you'll find unique player power tiles, asymmetric player boards, screen-printed captain figures, screen-printed pirate ship figures, 108 pirate figures, event cards, and a lot more. Fortunes of Scoundrel Bay is a high interaction game in which players compete to gain area‑majority over lucrative islands, outpace foes in an open draft of crew cards, race to engage monsters before others can, and outwit captains in tense blind bids — all without resorting to negative or take‑that attacks. —description from the designer

    €53,00

  • Prodaja -11% Bombastic Bombastic

    Bombastic

    Find three in a row without causing an explosion! Bombastic is a spicy, five-minute, travel-friendly game for two players. One player is Xs, and the other is Os — pretty standard so far. But what you don't know can hurt you. Nine chunky tiles are shuffled face down into a 3×3 grid — 4 of them Xs, 4 of them Os, and the last? A ticking, delicate bomb. Can you find your tiles without blowing up? On your turn, either: Go for It — Show three tiles in a row. If they are yours, you win! If you show the bomb — BOOM! You lose! If you show any of your opponent's tiles, then you give them helpful information (whoops), but the tiles are placed back face down, and the game keeps going. Use one of two available action cards to help you peek at and rearrange tiles, staying one step ahead of your rival. Only the cleverest player who uses the action cards wisely (and isn't afraid to take a chance here and there) will be able to win Bombastic! Bombastic is part of Bitewing Games’ Travel Line. It comes packaged inside a clamshell case with a carabiner, making it easy to play with anyone, anywhere! —description from the publisher

    €19,00 €17,00

  • Zadnja zaliha! Trailblazers Travel Edition Trailblazers Travel Edition

    Trailblazers Travel Edition

    Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors.  Whether by hiking boots, cycling wheels, or river paddle, these tenacious travelers seek to feed their insatiable appetite for adventure.  With a scenic wilderness ever ahead and a freshly charted path upon the heels, one mustn’t forget to eventually find their way back to camp.  For there are always new environments to explore, further expeditions to undertake, and more trails to blaze. In Trailblazers, players compete to earn the most points by building biking, hiking, and kayaking loops from their campsites of the matching trail type. Each round, players are dealt eight trail cards where they’ll draft two cards, arrange those cards in their personal area, and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails, only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds, the game ends and the player with the most points from closed loops and goal cards wins. The Travel Edition of Trailblazers plays up to 4 players and includes the clamshell case and carabiner. It also includes the Animals expansion. There are two solo modes. Another version of this game exists as the "Pocket Edition" which features the same game content but with no expansions and instead comes in a tuck box with regular cards. (The Standard and Deluxe editions play up to 8 players, include the Animals and Adventures expansions, and have three solo modes.)

    €20,00

  • Sea Salt & Paper Extra Salt Sea Salt & Paper Extra Salt

    Sea Salt & Paper Extra Salt

    A mini-expansion for Sea Salt & Paper, presented as a booster pack: 8 new cards with 5 new effects.

    €5,00

  • Sea Salt & Paper Extra Pepper Sea Salt & Paper Extra Pepper

    Sea Salt & Paper Extra Pepper

    Each round, new cards add a new game condition.At the end of each round, this condition (bonus or malus) will be kept by the player with the highest or lowest score.

    €5,00

  • Zadnja zaliha! In the Hall of the Mountain King Deluxe In the Hall of the Mountain King Deluxe

    In the Hall of the Mountain King Deluxe

    Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown! Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain. A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way as you hire more trolls, you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map. The game ends shortly after the last player hires their sixth troll, then the player with the most honor (earned for digging tunnels of increasing quality, for excavating great halls, and for moving statues closer to the heart of the mountain, especially onto matching pedestals) is crowned the Mountain King and wins!

    €71,00

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