Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.
Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.
Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape.
The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.
The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 40 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game.
The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.
In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.
Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry.
On your turn, place an object card from your hand into the Venn diagram. If it fits that Ring's rules, place another card. If it doesn't fit the rules, "The Knower" moves the card to the right area. The player then draws another card.
The point of the game is to get rid all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!
Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth.
In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.
The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions.
During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.
Flip 7 is back - With a Vengeance! All of the fun of the original game, plus new player interactions and special take-that cards!
Flip over cards one by one without flipping the same number twice. Sound easy? Think again! This isn't just any deck of cards… In Flip 7: With A Vengeance, there's only one 1 card, two 2's, three 3’s, etc., plus a bunch of special cards that can cut your points in half, steal any card, or force an opponent to draw four cards! Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game where no one is ever really safe. The hard-boiled sequel to the award-winning, instant classic, Flip 7.
Tacta PEGIt’s all connected! In this sneakily strategic card game, players flip, twist, and turn their cards to align and cover their opponents’ shapes with matching squares, triangles, and rectangles. With an ever-growing board and up to six colors, light up game night with TACTA™. Analyze, strategize, and optimize because in TACTA™, every card counts.Key Features:
SLIM STRATEGIC GAMEPLAY: Flip, twist, and align cards to outsmart your opponents in a clever and competitive shape matching challenge.
EVER GROWING GAME BOARD: The playing area expands as the game progresses, keeping every session fresh, dynamic, and visually striking on the table.
EASY TO LEARN, QUICK TO PLAY: Simple rules make the game accessible for all ages, while fast turns keep everyone engaged from start to finish.
MULTIPLAYER FUN: Play with two or more players and challenge friends to analyze, strategize, and optimize every move.
COMPACT VERSION: This edition is the compact version of TACTA, perfect for travel, quick play sessions, and easy storage, while delivering the same deep gameplay in a smaller format.
Contents:
109 Cards
Rules
The Witcher: Path of Destiny is a competitive tableau-building card game where you become one of the characters taking part in the most iconic stories from the Witcher universe. Take on the role of Geralt, Yennefer, Ciri, Vesemir, or Dandelion and retell the 3 iconic stories from the saga: Striga, Edge of the world and Lesser evil. Use your unique abilities and follow the path of destiny or completely change its course. The actions taken by the group will determine how the story ends - but only one of you will be remembered as a hero.
Witcher: Path of Destiny is a strategic tableau-building card game, where players are drafting and playing action cards, trying to make the best use of them. Players craft their unique paths in the saga and compete to become a hero of the story: a unique merger of an exciting strategic card game with a non-linear narrative.
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes.
In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfil their missions as quickly as possible. To fulfil mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfil future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfil seven missions first wins.
There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2–4 players aged 8 and up.
This expansion includes four modules:
A- A new beginning (A notepad to customize your starting resources)
B- 16 new departments (2 of each for a total of 32 departments)
C- New Donations (4 new donation tiles)
D- Optional rules
Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.
Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.
During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!
The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.
The goal of the game is to build the most prestigious company, as symbolized by victory points.
A real-time tabletop shooter in which you aim with your tiles and take a smartphone picture to let the app unfold the battle for you. As the roar of the crowd resonates, the arena is lit with the brilliant glow of sponsor ads: Pick your faction and step into battle. Tactically place and orient your spaceships to score the most points by taking down enemy vehicles, collecting mineral units from asteroids, and impressing the game sponsors.
This is a real-time, tile laying game. The game begins with two tiles in the center and starting the timer.
Every round, each player places one spaceship anywhere on the battlefield while everybody else is doing the same! Aim at enemies and asteroids, while appealing to the sponsors and avoiding friendly fire. After 8 rounds, players stop and take a photo with the companion app.
The companion app will play the battle for you and calculate the scores.
Scores can also be calculated manually with the Downgrade Pack.
Dive into daring battles with 2 to 4 heroes as you face off against ten unique and intelligent boss monsters! What makes it special: All bosses are controlled by an app that dynamically responds to your actions. At the start of each battle, their tactics and abilities remain a mystery. Uncover their weaknesses, discover how to defeat them, and claim powerful loot cards to upgrade your deck and unlock new abilities!
Boss Fighters QR is a cooperative fantasy campaign game where players battle against ten unique boss monsters that react tactically to their actions. This hybrid game combines elements of a classic card game with a digital app to create an interplay of strategic deck building and dynamic boss battles. The Scan&Play mechanic of Boss Fighters QR allows the game to instantly recognize player cards as they are scanned, which then triggers challenging responses – to the players’ choices, in real time.
At the start of the campaign, each player chooses a hero deck—Jungle Troll, Hill Halfling, Copper Dwarf or Wood Elf—and combines it with one of the four available classes: Warrior, Mage, Rogue or Druid. Every boss has its own unique tactics and abilities, strengths and weaknesses, which the group of heroes must first deduce and understand before they can effectively fight it. Upon successfully defeating a boss, players gain loot cards hidden in three secret loot boxes, which they can use to improve their decks and unlock new, powerful abilities. Each boss battle can be attempted at one of four levels of difficulty.